In this cover story feature, Game Informer learns exclusive details about the refined loot system in Borderlands 4 and how Gearbox designs billions of guns in the upcoming looter-shooter. Former Game Informer editor-in-chief and current Gearbox global creative executive officer, Andrew Reiner, briefly recalls the original pitch for Borderlands when the team visited our headquarters in 2009. Gearbox’s president, Randy Pitchford, shares his memories working on the procedural weapon system before we dive into a conversation about the design philosophy behind Borderlands 4’s weapon balance with creative director Graeme Timmins and associate creative director Grant Kao.
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